Weapon (antimatter rifle), artifact (requires attunement)

(Twined with the AMR Tiamat)

A large black firearm with platinum accents with the holy symbol of Bahamut carved into it's stock. Said to be blessed by The Platinum Dragon itself causing extra radiant damage to it's target.

Only two of these special antimatter rifles were ever forged. Legend says, if the twin rifles were to ever be in each other's sights, it would take centuries for the world to recover from the damages.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Radiant, Range, Two-Handed, Ammunition (Firearms), Reload, Sap

BloodyRose360

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