(Twined with AMR Bahamut)
A large, black firearm with gold accents with the holy symbol of Tiamat carved into it's stock. Said to be cursed by The Scaled Tyrant herself allowing extra fire damage to be dealt to the target.
Only two of these special antimatter rifles were ever forged. Legend says, if the twin rifles were to ever be in each other's sights, it would take centuries for the world to recover from the damages.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Fire, Range, Two-Handed, Ammunition (Firearms), Reload, Sap
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