A 10 round chamber sits on top of the crossbow. Each chamber has a different color, representing each damage type. Before you make an attack with this weapon you can select a damage type on top of any other additional damage types this weapon will fire for an additional 1d10.
Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Acid, Damage: Cold, Damage: Fire, Damage: Lightning, Damage: Necrotic, Damage: Poison, Damage: Psychic, Damage: Radiant, Damage: Thunder, Damage: Force, creature for 24 hours., Ammunition, Heavy, Loading, Range, Two-Handed, Push
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