Weapon (pistol), rare

You have a +1 bonus to attack and damage rolls made with this finely crafted weapon.

While flintlock firearms cause more damage than crossbows, they have some potential drawbacks:

  • Ammunition. When using flintlock firearms, ammunition is destroyed when fired and you can not collect half of your expended ammunition.
  • Loud. Firearms are loud. An attack with a flintlock firearm produces a loud boom that travels out from your position. If a creature is within 300 feet of you when you make the attack, that creature has advantage on Wisdom (Perception) checks against you, and you have disadvantage on Dexterity (Stealth) checks, until the start of your next turn.
  • Misfire. When you roll a natural 1 on an attack roll with a flintlock firearm, it becomes fouled. A fouled firearm can’t be used to attack again until you use your action to clean the weapon.
  • Porous. When a firearm is submerged in water or soaked by a significant quantity of water (such as by a control water spell), it become waterlogged. A waterlogged firearm can’t be used to make an attack until you use your action to dry the weapon.

Elemental Shot (6 charges). When you hit a creature with a firearm attack, you can spend 1 charge to infuse the shot with evocation magic and change the damage type of your shot to be acid, cold, fire, lightning, or thunder.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Ranged Weapon Attacks, Damage: Piercing, Loading, Range, Ammunition (Firearms), Vex

Solunar

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