Weapon (greatsword), legendary (requires attunement by a Paladin - Cleric )

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.

While you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.

Furthermore you can speak the command word to activate a pair of golden angelic wings, an aura of good surrounds you, and your eyes light up with a golden holy light. Any good creature within 15 feet of your presence feel warm and safe. Neutral creatures feels a urge to speak the truth to you. (Wisdom saving throw 15 to attempt a lie if spoken or directed to you) And evil creatures feel a burning pain in your presence, the light urges them to stay away from you, but may be driven to attack if forced to. (Adv on intimidation checks against any fiend, devil, or undead.)

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Radiant, Advantage: Saving Throws, Paladin - Cleric , Damage, Combat, Warding, Heavy, Two-Handed, Graze

Item Tags: Damage Combat Warding

Brother_Loden

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