Ring, uncommon

This ring looks very similar to that of a small octopus. The base of the ring it a detailed tentacle, and the top of the ring is an opalescent gem forming the head of the octopus. Several similarly ornate tentacles lead up your arm and wind gently around your wrist, while the other weave their way around your hand and fingers. The ring/handpiece does not impede your movement at all, but it is very sturdy and gives resistance when you begin to take it off.

You double your swimming speed while wearing this and your swimming movements become more mermaid like, you are also able to breathe underwater. While you are under any form of water - such as a bath or lake/ocean, you begin to hear very faint whispers. The longer you stay under water, the louder the whispers get. After spending a cumulative 1 hour of time under water within 24 hours, you will need to make a DC 13 Constitution save.

On success, nothing happens. You will need to make a DC 13/Con save every hour you remain in the water.

On a failure you begin to panic and seek to exit the water as quickly as possible. Every 5 minutes after the initial failure - if you remain in the water, your panic level increases and you become more and more desperate to exit the water. The longer you stay in the water after the initial fail the louder these whispers get. DC 13/Con save every 10 minutes you remain in the water: succeeding these rolls does not stop the panic. You must exit the water to recover from the initial failure

After 3 successive fails, you back-out and lose control of your body.

Once you exit the water, the whispers stop and you suffer from Hydrophobia until the next Extended Rest.

Notes: Set: Innate Speed (Swimming), Frightened, Unconscious, Movement, Jewelry

Item Tags: Movement Jewelry

Shufflereplay

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