A sleek, white-silver rifle seemingly made of a smooth plastic material. It connects via a hose to a source of water which it uses to propel hardened bullets of water at it's target. It's standard ammunition container has a Reload score of 1. (Which means after 1 shot, you have to replace the container or fill it up with more water as a bonus action). If you are submerged, you can ignore the reload property of this weapon for as long as you are submerged.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow
Comments