The greatest warrior of her day snatched a falling star and used it to slay a rakshasa. This shining mote of the heavens is the raw ideal of “weapon,” and thus can take the form of any killing tool its wielder might need
You have a +4 bonus to attack and damage rolls made with this magic rock. Once on your turn, while you are wielding this rock you can transform it into any non-firearm weapon of Small, Medium, or Large size—melee or ranged, one-handed or two-handed, simple or martial. If you release it for more than a minute, it reverts to being a (brilliantly glowing) rock.
If in the form of a melee weapon, it increases the DC for ki features used through the weapon by 2, and allows the wielder to spend 1 ki point as a reaction after a successful strike to make a Strength (Athletics) check to try to disarm, push, or trip the target. You have advantage on the check.
If a ranged weapon that uses missiles, they deal an extra 2d6 fire damage and it never runs out of ammunition.
If a thrown weapon, it returns to your hand immediately after being thrown and ignores armor bonuses to AC.
When you have changed the weapon’s shape each round for at least 3 rounds, and the weapon has not had the same shape twice during that time, you gain a +1 bonus to attack rolls, damage rolls, AC, and saving throws.
The arsenal of Dhebisu can be destroyed if struck by a blacksmith’s hammer that was used to forge thirteen different types of weapons.
Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Fire, Damage, Combat, Ammunition, Range, Two-Handed, Vex
Comments