Weapon (longsword), legendary (requires attunement by a This weapon requires 10 hours training with it to become attuned. Until then, the weapon is an ordinary sword.)

You gain a +3 to attack and damage rolls made with this weapon.

Moons Rath

When fighting with this weapon in dim or dark light, your sword sheds a faint glow in a 5ft radius. The sword also deals an extra 1d10 radiant damage on a hit. 

Sorcerer's Bane

When a sorcerer uses this weapon, they may expend any number of sorcery points to upgrade the swords damage die equal to 1 minute. (ex. Base 1d8 + 3 sorcery points = 4d8 radiant damage for 1 minute.) Once you use this feature, you may not use it again before taking a long rest.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: This weapon requires 10 hours training with it to become attuned. Until then, the weapon is an ordinary sword., Versatile, Sap

Yutoe

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