The Warden conforms to the prefrence of the wealder forming any martial or simple melee weapon upon attunement, and can only be changed when a new person attunes to it. Its shape when unattuned is that of a staff with the depiction of many fishes swimming along the length of the staff ending in two crashing waves at either end.
This weapon counts as a magical +1 weapon and has the following features.
Whenever you cast a spell of 1 level or higher the warden gains charges equal to the spell slot used. Every day at dawn the amount of charges resets to 0.
The Warden can hold a maximum of 10 charges and can be used for features or to cast the following spells:
Protection from good & evil, Dispel magic, Banishment, Forbidance, Guiding bolt, Waterbreathing, Control Water, Guardian of Faith.
The Warden has the Following Features:
Sentience. The Warden is sentient, Lawfull Neutral item with an Intelligence of 12 Wisdom of 18 and a Charisma of 16. It has Hearing and Blindsense out to a range of 30 ft. The Warden can understand common, Aquan and Celestial, but can only communicate with its wielder by sending emotions.
Devine Strike. When you hit a target with this weapon you can chose to expend up to the current charges to deal an additional 1d8 radiant damage for each charge you spend in this manner.
Don't show Weakness. Whenever you are in combat with a fiend or undead you cannot move further away from the closest creature of this type. you must remain at the same distance o move closer. If you try to move away you must make an opposed wisdom check against the Warden. If you succeed you may move as normal. If you fail your speed drops to 0 until the beginning of your next turn.
Rift Warden. Whenever the warden holds 10 charges you can as an action open a Planer portal. The portal occupies a 5ft space and remains until the end of your next turn. This ability can also be used to will an existing planar portal closed.To do this you must use an action adjacent to the portal and succeed a spell ability check determined by the portals size. Opening or closing a portal expends all 10 charges.
Creeping Corruption Somehow alien magic’s have seeped into the warden which may have consequences for its wielder.
Notes: creature of non-evil alignment
Comments