This is a full-body hooded suit made from the skin of a basilisk. It cannot be worn with armour.
A basilisk is a powerful creature, and its spirit, though not as persistent as that of a dragon, is nonetheless able to affect the material plane if its remains are desecrated or misused. The wearer of this skin, once attuned, may use a petrifying gaze This is not as permanent as that of the basilisk when it was alive, but is still quite potent.
Petrifying Gaze - 1 / short rest: As a bonus action, gaze at a target within 30ft of you who can see you and whom you can see. The target takes a DC 12 Con save or is Restrained. At the end of its next turn, it takes another such save or is Petrified. It may continue to take saves at the end of each of its turns until it passes, after which it spends its next round Restrained but is free of the effect subsequently. The effect may also be dispelled by someone else, using Remove Curse, Lesser Restoration or Greater Restoration (but not Dispel Magic, as this is a petrification effect, not an ongoing magical effect).
Teeth: You may bite someone as an unarmed attack. If you do not already have a Bite attack, this does only 1 piercing damage and is not modified by Strength. However, it also does 1d6 poison damage.
Restless Spirit: The basilisk is not happy with what you are doing to its remains. Whenever you use the Petrifying Gaze or the Teeth, you must immediately afterwards take a DC 12 Wis save as the spirit tries to reassert control. If you fail, you are Restrained, as the skin constricts around you. This lasts until the end of your next turn, though you may as a bonus action at the start of your next turn retake the save to shake free of the effect.
Self-Awareness: The basilisk's inbuilt urges are hard to overcome. If you see yourself in a mirror in bright light, you must take a DC 12 Cha save or attempt the Petrifying Gaze on yourself.
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