Weapon (flail), artifact (requires attunement by a Bahamut's Wrath requires attunement by a Paladin of Bahamut )

This Flail was crafted out of pure platinum, each head is plated and imbued with the different metallic dragons visage. Made during the Rise of Tiamat to counter her magics, this is a recent relic of the temple of Bahamut. Each Head is imbued with their respective dragons breath. this is a +2 magic weapon deals 5d4 bludgeoning, Requires attunement 

1 charge/dawn each

Gold- Weakening Breath The head exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC (8 + Prof + Spellcasting mod) Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws until the user's next turn.

SIlver-Paralyzing Breath. The head exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC (8 + Prof + Spellcasting mod) Constitution saving throw or be paralyzed until the user's next turn.

Bronze-Repulsion Breath. The head exhales repulsion energy in a 15-foot cone. Each creature in that area must succeed on a DC (8 + Prof + Spellcasting mod) Strength saving throw. On a failed save, the creature is pushed 20 feet away from the user.

Copper-Slowing Breath. The head exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC (8 + Prof + Spellcasting mod) Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects lasts until the user's next turn.

Brass-Sleep Breath. The head exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC (8 + Prof + Spellcasting mod) Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

 

Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Bludgeoning, Bahamut's Wrath requires attunement by a Paladin of Bahamut , Damage, Combat, Sap

Previous Versions

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10/29/2020 4:54:30 AM
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10/29/2020 4:59:08 AM
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10/29/2020 5:04:49 AM
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Item Tags: Damage Combat

Deadlydk

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