The studs of this armor are made of teeth and claws rather than metal. You add a +1 bonus to your AC on top of the armor’s normal protection.
As a bonus action, you can cause a coat of long barbs to spring from the armor for 10 minutes. The coat has ten charges. Any time a creature makes a melee attack against you, one charge is removed, the creature takes 1d6 piercing damage, and its next attack roll within 1 round is penalized by 1d4. Creatures using manufactured reach weapons do not suffer this effect but still remove a charge. If a creature is grappling you when you activate the armor, it immediately takes damage as if two charges were spent, and you can make an escape attempt for free.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Bonus: Armor Class, Utility, Combat, Deception, Warding
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