Wondrous Item, legendary

This orb of orange-red crystal resembles crystalized fire shaped and smoothed into a roughly spherical shape that fits perfectly in most hands. It carries a single point of yellow-orange light in its center that leaves the orb dimly visible in any darkness, even in magical darkness where any light should be smothered.

Anyone holding the orb can use an action and speak the magical word for fire to activate the orb. If the user succeeds on a DC 21 ability check using a spellcasting ability that it can use to cast spells, it can choose to cast fire storm. Otherwise, it casts the new combustion spell, and the spell doesn't use concentration, stays centered on the orb, and can't be ended early unless dispelled. Unless it succeeded on the ability check, the user can't choose any targets to be unaffected by the spell. These spells use a DC 21 for their spell save DC.

Once the orb has been used, it becomes searing hot for 3d4 days, as if affected by a heat metal spell. It can't be cooled or dispelled by any means, and flammable objects that touch the orb instantly ignite. While the orb is heated, it can't be used to cast fire storm by any user that isn't wearing crimson ash gloves and doesn't have immunity to fire damage, because concentrating on holding the searing orb is too painful. If the orb is used while it remains heated, it has a 25 percent chance to be unleashed. This chance increases by 25 percent each time the orb fails to be unleashed while heated, lasting until the orb cools down.

If the orb is unleashed, flame blasts out from the orb, filling a 60-foot sphere centered on the orb that spreads around corners. The user that activated the orb dies and is turned to ashes. Each creature in the area must make a DC 25 Dexterity saving throw. On a failed saving throw, a creature takes 12d12 fire damage, or half as much damage on a success. This damage ignores resistance. This effect damages objects in the area and ignites any flammable objects in the area.

Immediately after being unleashed, the orb rockets into the sky and flies up to 10d10 + 50 miles away in a random direction, landing like a small meteor, where it remains heated until it cools.

Notes: Damage: Fire, Combat, Warm

Item Tags: Combat Warm

BenevolentEvil

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