Weapon (greatclub), uncommon

This weapon does 2d6 bludgeoning damage. You have a +1 bonus to attack and damage rolls made with this magic weapon. Twice per long rest, you an cause this weapon to shatter on impact, causing everything in a 15 ft radius to take an additional 3d6 bludgeoning damage. 

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage, Combat, Two-Handed, Push

Item Tags: Damage Combat

_LadianMaendellyn_

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