Staff (quarterstaff), rare (requires attunement)
The staff has 9 charges and acts like a magic quarterstaff. On a hit, the wielder can use a charge to deal an additional 2d10 necrotic damage to any living creature. The target must also succeed a dc 15 con save or have disadvantage for 1 hour on any ability check or saving throw that uses strength or constitution.
 
With an action, the wielder can strike the staff into the ground. When he does so, a trail of blood will flow from the staff to the north for a few inches.
Whenever the wielder of Astodor wields it, he feels more confident than normally.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Versatile, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
10/14/2020 2:06:26 AM
1
0
5e homebrew
Coming Soon
11/3/2020 12:10:44 AM
2
1
--
Coming Soon
Gaedric

Comments

Posts Quoted:
Reply
Clear All Quotes