Armor (padded), varies

These armors are mad to magically mend themselves when damaged. When one of these pieces of armor is damaged taking a -1 or more to its AC at the start of your next turn your armor automatically starts mending itself increasing its AC by +1 until all negative modifiers are gone. For example if your armor has a -1 to its AC at the start of your next turn it no longer has a -1 to its AC and is fixed, if your armor has a -3 to its AC at the start of your turn it becomes a -2 and the armor will continue to mend its self at the start of each of your turns.

Common: Padded --- 55gp, Leather --- 60gp, Hide --- 60gp, Shield --- 60gp, Ring mail --- 80gp,

 Studded leather --- 95gp

Uncommon: Chain shirt --- 100gp, Scale mail --- 100gp, Chain mail --- 125gp, Splint --- 250gp,

Breastplate --- 450gp

Rare: Half plate --- 800gp, Plate --- 1,550gp

Padded armor consists of quilted layers of cloth and batting.

Notes: Stealth Disadvantage

a20anda1

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