Weapon (battleaxe), very rare

This ordinary axe has a curved handle with normal leather wrappings, a carved intricate pommel, and a stone looking head. To the normal eye nothing looks special about this axe other than three circular divots in a metal piece on the shoulder. These divots are special rune holders and can each have a rune placed inside activating the magic of the axe, making blue runes and intricate designs appear on the axe.  Each divot can only hold one rune at a time, a max of three runes can be placed inside and taken out of the axe during attunement. Each rune gives the axe the ability listed on the rune, as well as runes that share the same ability’s stack, other than those marked (*). Once a rune is taken out of the axe, the axe loses those abilities but can regain them when they are placed back in.  When found, it has 1d4-1 runes in it and many more runes exist in the world that can be found and placed inside. The DM can determine which runes the axe starts with or roll for them on the chart.

Runes written in combination of dwarven and giant runes

                Attack Rune ------------- +1 to attack and damage

(red “tenner” *teeth*)

                Defense Rune ----------- +1 AC

(navy blue “harbund” *armor*)

                Rune of Ice --------------- 1d6 cold damage

(light blue “ise” *frost*)

                Rune of Fire -------------- 1d6 fire damage

(orange “ild” *fire*)

                Rune of Throwing ------- throwing property (20ft/60ft) axe returns to hand after thrown

(yellow “vind” *wind*)

                *Rune of Cleaving ------- when you kill a creature with an attack you may have any creature within 5ft of that creature take any excess damage as a reaction

                                                          (purple “krigga” *warrior*)

                *Rune of extra attack --- when you take an action to attack with this weapon, you may make another attack as bonus action

                                                           (crimson red “slag” *battle*)

                Rune of Frigid cold ------ This rune has 1 charge. As an action the wielder can spend a charge slamming the axe into the ground making all creatures within 30ft make a Dex                                                                    saving throw DC 15 taking 3d6 cold damage or half as much on a success. This rune recharges daily at dawn.

                                                        (white “isetenner” *frost teeth*)

                Rune of Ice Ray ---------- This rune has 1 charge that replenishes daily at dawn, as an action you may spend a charge and cast “witch bolt” but instead of lighting damage it deals                                                           cold damage.

                                                         (sky blue “isepil” *ice arrow*)

                Rune of Returning ------ You may use your reaction to call forth your blade from any location up to 120ft away. When you do so the blade flies directly                                                                                                            towards your hand allowing you to catch it taking the shortest distance possible. Any creature within this line of movement must                                                                                                      make a Dex saving throw DC 15 or take damage as if it were hit by one of your attacks with the axe.

                                                       (yellow orange “ferd” *journey*)

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Versatile, Topple

a20anda1

Comments

Posts Quoted:
Reply
Clear All Quotes