Made from the bark of a Tinder Soul, an long dead Archdruid Treant that wanders the Fey Wild.
A Black ash wood short bow with what looks to have moving ghost within the handle that was added on afterwards. The Ghost in the Handle is an Allip.
The wielder of this bow can:
1. Become Invisible and teleport 5 feet away upon taking damage once every long rest
2. Use an Action to turn invisible for 1 turn. (See trait 3)
3. Focus there spirit into the bow to remain invisible with a Bonus Action CON Save 15.
4. Remain Invisible after firing an arrow from this bow.
5. When Invisible the user deals an extra 1d6 Psychic Damage.
Allip's Help
With a WIS Save of the DM's knowledge you may ask the Allip a question, if the Allip doesn't know a save will not be needed, but on a failed save the Allip will tear a memory from your mind.
The Base DC for the Allips question will increase by 2 every five questions. But if the holder gives up a memory(roll 1d100 for what memory) the DC will drop by 1(minimum 10)
The Allip makes the bow Sentient, speaking only when spoken to, and has an INT of 17, WIS of 15, and a CHA of 16.
Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Psychic, Short Rest, Damage, Combat, Ammunition, Range, Two-Handed, Vex
Previous Versions
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