Wondrous Item, rare (requires attunement by a Creature of Good Alignment)
This amulet serves the powers of light and good. An evil creature takes 2d6 radiant damage upon touching the item. The creature takes the damage again each time it ends its turn holding or carrying the amulet. This damage counts as sunlight.
If you are a good cleric or paladin, you can use the talisman as a holy symbol, and you gain a +1 bonus to spell attack rolls while you wear or hold it.
The talisman has 3 charges. The user may expend 1 charge to cast Protection from evil and good as the spell. Evil is the only option that may be chosen. These charges refresh at the following dawn.
Notes: Bonus: Spell Attacks, Advantage: Saving Throws, Creature of Good Alignment, Control, Buff, Jewelry
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