Potion, very rare

This twisted red liquid moves as though curdled, and burns to the touch even through thickened glass. Any creature that is injured by this poison must succeed on a DC 20 Constitution saving throw. Infernal creatures, including tieflings, have advantage on this save, while celestials have disadvantage. On a failure the creature takes 50 (10d10) fire damage, ignoring resistances, and becomes enraged for 1 minute. While enraged, the target's Wisdom score is reduced by 12 (minimum of 1) and must succeed on a DC 17 Wisdom save at the start of each turn or attack the closest random creature within range (rolling to determine between multiples).

After this enraged status wears off, the target gains a point of exhaustion and restores 1d4 to their Wisdom. An additional 1d4 is gained at the end of each long rest. 

Dr_Backdoor

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