Weapon (greataxe), uncommon (requires attunement by a a barbarian or fighter.)

The Axe before you is quite beautiful already, yet you feel a sense of potential in it. Norse runes run along where the fine metal of the head meets the dark wood of the handle. The pommel appears to be an alluring carving of a large, smooth serpent. As you hold the axe you stop for a moment as frost releases from the handle and grips your hand almost burning your reptilian skin. However, the pain of it subsides quickly and an odd sensation replaces the unbearable freezing, the cold is almost welcoming and warm. 

Over the attunement process of this axe you feel the cold slowly make its way through your body to your heart and you feel as if this axe intertwines with your soul and body, becoming an extension of your arm. You think you hear it call to you in a low gravelly voice "This is the start of your training. Together we will grow mighty."

This Greataxe is a +1 weapon for both to hit and damage rolls. Whenever you hit with this axe you deal and extra 1d6 cold damage. However the connection feels incomplete, there is more to this axe then there appears, all you have to do is find out what it is.

 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage: Cold, Bonus: Magic, a barbarian or fighter., Heavy, Two-Handed, Cleave

GabeinGoal

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