Weapon (longbow), legendary (requires attunement)

You have a +3 bonus to attack and damage rolls made with this magic weapon. On a hit, the target also takes an extra 1d10 radiant damage.

Once per long rest, you may fire an arrow toward the sun, channeling its powerful radiant energy to shoot glorious beams of light at your foes from above. Choose up to three targets within range. Each target must make a DC 15 Dexterity saving throw. A target takes 8d6+20 radiant damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 Hit Points, it is disintegrated. A disintegrated creature and everything it is wearing and carrying, except Magic Items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a True Resurrection or a wish spell.

You must be outside during the daytime to be able to use this effect. A target of this effect can only be affected by one beam. If the sun is obscured, such as from clouds or smoke, a target makes the Dexterity saving throw with advantage. 

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Damage: Piercing, Damage: Radiant, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow

Item Tags: Damage Combat

Melyndrome