Wondrous Item, very rare (requires attunement by a Character to tie it to a physical weapon - i.e. bow, sword, spears, etc...for a hour)

“ Her Royal Highness Artemis Zinnerveld of a small kingdom was extraordinarily smart. Trained in the art of magical creation, she was a highly regarded Wizard and Artificer. When her younger brother and Crown Prince Franz went off to war, she gifted him with a prayer tassel as was customary. But instead of just a pretty sword decoration for luck, Artemis gifted him a powerful magic item.” ~ Tales of Vesparta the Bard

The foot long tassel can be equipped to any physical weapon’s handle (monk fists do not count), the clasp tightening magically. Along the tassel’s length, precious gemstones are threaded. The tassel is made up of 77 thinly spun silver threads with a golden clasp at one end. There are 10 gems of force damage, 7 gems of mixed damage, 3 imbued gems of flying and 1 gem of unwavering strength centered in the middle of the tassel. After the knot at the bottom, about a inch and a half of the silver tassel is visible.

- the 10 gems of force damage are made up of clear dark red rubies, worth 5,000 g each. Once used a gem loses its ability until recharged.

- the 7 gems of mixed damage are 3 pink diamonds of radiant, 3 brown diamonds of necrotic, and 1 black sapphire of psychic. These gems are also worth 5,000 g each. Once used a gem loses its abilities until recharged.

- the gemstone of unwavering strength is a blue sapphire which is activated automatically after attunement. As long as the tassel is attuned, the user does an additional +2 to damage rolls with that weapon. The blue sapphire is worth 1,000 g.

- as long as the tassel is attuned the user’s weapon of choice gains the silvered ability.

”To help ensure Franz’s return from the battlefield, she aided in his swordsmanship skills with heightened damage both physical and magical alike. She vowed her brother would return safely or Artemis’s rage would befall all.” ~ Tales of Vesparta the Bard

To activate 1 of the 17 damage type gems, at the start of an user’s combat use a bonus action to squeeze one of the gems of force/radiant/necrotic/or psychic. Each gems’ damage type effect last for 1 minute. Only one damage type can be activated at a time, if the user activates a new damage type before previous activation is up the new damage type cancels out the old.

Spell gems activate on command from an attuned user as an action. See Fly spell for user’s ability.

~ Help in creation from member Raenef

Notes: Damage: Radiant, Damage: Necrotic, Damage: Psychic, Damage: Force, Bonus: Melee Weapon Attacks, Bonus: Ranged Weapon Attacks, The gemstones are seen as 3 sets. The ten force damages as one set, the 7 mixed damages as another, and the flying imbued gems as the last set. The +2 to damage is not included as a set as it never loses its ability as long as it’s attuned. Weapons attuned are considered silvered., Character to tie it to a physical weapon - i.e. bow, sword, spears, etc...for a hour, Damage, Buff, Combat, Jewelry

Item Tags: Damage Buff Combat Jewelry

Whisperedcares

Comments

Posts Quoted:
Reply
Clear All Quotes