This item will remain nonmagical no matter what. You may infuse this item with as many infusions as you can 1 infusion of a type may be infused. This amulet does not count toward the number of items you may infuse.
This item is Cursed by a Dark Spirit. you must make a Wisdom saving throw of 10+2 per infusion or be manifested by this Dark Spirit randomly(DM discretion whenever the DM feels like you should make this roll). When manifested several outcomes may happen.
1. You lose control of your body flailing around
2. You start screaming as loud as you can for 5 minutes
3. You run in a random direction for 120 feet, You cannot control your movement and it is in a straight line.
4. You disagree with everything people suggest until a long rest.
5. You soil yourself.
6. You try to steal the 1st thing you can see.
7. You trip and fall over nothing, even if you are standing still.
8. You sexually harass the nearest NPC or PC.
9. You fart.
10. You burp.
11. You start dancing.
12. You agree with anything suggested until long rest.
13. You have an emotional swing, 1d8 roll 1=Happiness 2= Sadness 3= Anger 4= Anticipation 5= Fear 6= Loneliness 7=Jealousy 8=Disgust
14. You dig a hole and put a single gold coin in and bury it.
15. You gain advantage on all attack rolls up until after you have a fight.
16. You gain advantage on all saving throws up until after you have a fight.
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