Weapon (rapier), legendary (requires attunement by a A fey or fey-touched creature from the winter court)

This fine blade is made of form-frozen metal that would be liquid at a normal temperature. It flickers with permafrost, as icy crystals sparkle along its edge.

In addition to it's normal +3 weapon damage, the blade deals 2d6 cold damage. Additionally you can chip off pieces of the toxic frozen metal by using at least charge to deal an additional 2d10 poison damage; for every additional charge you add 1d10. If a creature suffers 3 charges of damage they must make a DC-17 Constitution save or gain 1 level of exhaustion. As the blade is made of metal, this weapon also ignore resistances and immunities to normal poison damage.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Cold, Bonus: Melee Weapon Attacks, Damage: Poison, A fey or fey-touched creature from the winter court, Damage, Combat, Finesse, Vex

Item Tags: Damage Combat

TheWhite_J4ck

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