Weapon (mace), legendary (requires attunement by a This finely crafted mace is topped with a cage that could hold a fist-sized object and bears scorch marks as if it were previously on fire.)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Alinar’s Torch has 6 charges and recharges 1d6 charges daily at dawn.

As a bonus action, you can expend 1 charge to ignite Alinar’s Torch.  While ignited, Alinar’s Torch deals an extra 1d4 fire damage and sheds bright light in a 20 ft. radius and dim light for an additional 20 ft. radius.  You can use a bonus action to extinguish Alinar’s Torch.

You can use an action to cast the following spells from Alinar’s Torch: Cure Wounds (1 charge), Aganazzar’s Scorcher (3 charges)

Alinar was a member of the Inquisitors of the Supreme Leader known for being an extreme zealot, using the cleansing power of fire to purge heretics of their unclean ideals.  He wielded a mighty mace that would burst into flame like a torch, but also allowed him to heal those who repented from their heretical ways.  After the Cataclysm, many came to fear the power of fire and those who would use it to “cleanse” others.  Alinar’s Torch was sealed away in an effort to prevent fire from cleansing the world again.

 

 

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Fire, This finely crafted mace is topped with a cage that could hold a fist-sized object and bears scorch marks as if it were previously on fire., Damage, Combat, Sap

Previous Versions

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11/9/2020 4:16:18 AM
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Item Tags: Damage Combat

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