You gain a +1 bonus to attack and damage rolls made with this magic weapon.
When you attack and hit a creature that is surprised with this dagger, it must make a DC 18 Constitution saving throw. On a failed save, the target takes an extra 4d6 damage from your attack. On a successful save, the target takes half the damage.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Natural Weapon: Slashing, Stunned, Damage, Combat, Finesse, Light, Thrown, Nick
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