Armor (scale mail), artifact (requires attunement by a Wearer attunes in the presence of their master.)

This hideous armor is formed from black chitin, beneath which veins pulse and red sinews glisten. To attune to this item, you must wear it for the entire attunement period, during which tendrils on the inside burrow into you.

While wearing this armor, you have a +1 bonus to Armor Class, and you have resistance to the following damage types: necrotic, poison, and psychic.

Symbiotic Nature. The armor can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. It can only be removed by the one who is in control of wearer. 

The armor requires the master to inbune it with their magic every two days otherwise you feed half of your remaining Hit Dice to the armor (round up) or take 2 level of exhaustion upon the dawn of the second dawn.

This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.

Notes: Bonus: Armor Class, Resistance: Necrotic, Resistance: Poison, Resistance: Psychic, Petrified, Restrained, Wearer attunes in the presence of their master., Combat, Warding, Stealth Disadvantage

Item Tags: Combat Warding

Raviner12

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