Weapon (longsword), legendary (requires attunement)

To attune to Azumol's Brand, you must grip the handle for the duration of the short rest you spend attuning to it. Searing pain begins at your palm, then slowly stretches up your arm, and spreads throughout your entire body, dropping your hp to zero by the end of the rest. You automatically stabilize, and are left with the mark of a red inverse star on your palm. 

Flames of Nessus: The blade of this +1 longsword glows a deep crimson at all times, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. It deals an extra 2d6 fire damage to any target it hits. You can use a bonus action to charge the sword with an extra amount of d6 fire damage equaling your hit dice maximum. You immediately take this extra fire damage, which then gets applied to your next attack. Hit or miss, it becomes expended afterwards. 

Scorched Soul: As long as you are attuned to this weapon, you lose half of your available hit dice after recovering them at the end of a long rest. Ignore this property if you are a fiend. 

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Fire, Versatile, Sap

Lucish

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