Wondrous Item, rare (requires attunement by a Magic user. You must speak to the bag in your native tongue, in a neutral tone for it to understand you.)

This bag, much like a bag of holding, has an interior space considerably larger than its outside dimensions, roughly 4 feet in diameter at the mouth and 4 feet deep. However it is much different from a bag of holding as it can only hold living creatures.

There are 3 variant types of the Bag of Abduction; Blue, Green, and Purple, each increasingly harder to make and harder to find. Blue Bags of Abduction can hold 4 tiny creatures or 2 small creatures, nothing bigger. Green Bags of Abduction can hold 4 medium creatures or 2 large creatures, nothing smaller or bigger. Purple Bags of Abduction can hold 4 huge creatures or 2 gargantuan creatures, nothing smaller or bigger. Each of these limitations can be combined to a ratio of 2 to 1. However it is impossible to combine Bags of Abduction.

In order to contain a creature within a Bag of Abduction is to get any part of the creature that is still attached to the creature 4 feet into the bag, and if the creature is unwillingly being put in, it must succeed on a DC16 constitution saving throw in order to resist being contained. If a creature fails this throw and meets the size requirements for the Bag of Abduction they will be transported into the Bag of Abduction and seemingly being sucked into the Bag of Abduction without damaging the creature or the bag whatsoever. Once a creature is contained all effects are removed, and the creature does not age or lose hit points, and is unable to die so long as they are within the Bag of Abduction.

Creatures contained within a Bag of Abduction are unable to act until released as they are considered paralyzed until released. You may release any creature from a Bag of Abduction as long as you are attuned with it and reach into the bag with the intent to release that specific creature. When released, a creature appears into the users hand as a ball, which will rapidly grow into the released creature after five seconds. The released creature will be in the same state it was when it was contained in the Bag of Abduction.

If damaged sufficiently enough, or overfilled, a Bag of Abduction will be destroyed and all of the contained creatures will be released at once, and, on a successful DC10 throw will grow until they are a size class up, but if they fail this throw they will shrink until they are a size class down.

Placing a Bag of Abduction inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and all creatures are released at once, and a gate to the astral plane opens that is one way and beings in the astral plane are allowed to exit, in order for beings to not exit all creatures originally contained in the Bag of Abduction must succeed on a DC16 constitution saving throw.

Notes: The blue Bags of Abduction are the least rare, next are the green ones, and the most rare are the purple ones., Magic user. You must speak to the bag in your native tongue, in a neutral tone for it to understand you., Utility, Container

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2020 4:33:59 AM
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Coming Soon

Item Tags: Utility Container

rileyjaworsky

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