Armor (shield), rare (requires attunement by a You can attune this shield if you had 13 or higher Intelligence Score.)
Designed to protect artificers im combat, the Artificer's Shield provides additional effects when infused. Once per short rest, you may use your reaction to reduce damage from a weapon attack by 1d10 + your intelligence modifier + your constitution modifier. Also whenever you use a charge to push the attacker up to 15 feet away, the attacker must make a DC 15 constitution saving throw or be stunned until the end of your next turn.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: You can attune this shield if you had 13 or higher Intelligence Score.
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