If thrown, this weapon flies back to the wielder just before their next turn. If the weilder can't catch it or has moved since throwing it drops to the ground where it was thrown. Also Exile - upon taking this axe, you are unable to return within a mile radius of your home settlement, or speak to any family member and loved one (The DM may specify where or who these are). For every hour you are within the forbidden location recieve 1 point of exhaustion. Communication with your forbidden person/group requires a wisdom save DC 18 every 10 minutes. On a fail, you flee. (The Curse may be removed after completing a quest of the DM's choosing).
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Light, Thrown, Vex
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