Weapon (greataxe), legendary

You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.

Charges: This axe has 90 charges you regain 5d10 daily. When you expend the last charge roll a d20. On a 20 you regain all expended charges. Save dc is 19.

Charge Effects: Lightning Slice 7 charges: When you make an attack you can use your bonus action to cast lightning bolt. Thunderclap 4 charges: When you make an attack with this weapon you can use your bonus action to cast thunderwave. Frostbite 2 charge: this effect lasts for one minute. Whenever you make an attack with this weapon you deal an extra 2d10 cold damage. Flames of death 8 charges: If you make an attack with this weapon you can use your bonus action to cast wall of fire. Mind of meteors 20 charges: you can use your action to cast meteor swarm. Life Drainer 5 charges: If you make an attack this weapon however much damage you deal you gain back as temporary hit points.   

 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Combat, Cursed, Heavy, Two-Handed, Cleave

Item Tags: Combat Cursed

Emmett