Weapon (greataxe), artifact (requires attunement by a Paladin, Cleric)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Agmahl (requires attunement) by paladin, cleric, or warrior with a strong bond by the God of Protection, Helm. The attunement ends if the wielder of Agmahl loses favor with Helm. 

The Greataxe also has 5 charges.

Divine Strike

On a hit you can expend 1 charge to unleash a divine blow dealing an additional 2d8 radiant damage.

Searing Throw

As an action you can expend 2 charges to make a ranged weapon attack with the Greataxe, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the Greataxe deals an addition 2d8 radiant damage.

Draw

As an action you can expend 3 charges to activate Draw, an ability that allows you to choose 5 targets you can see within 30ft that must make a Strength Saving Throw, DC of 16. On a fail the targets are immediately pulled to you and knocked prone, on a success the targets are unaffected.

The Great Axe regains 1d4 + 1 expended charges daily at dawn.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Paladin, Cleric, Damage, Combat, Heavy, Two-Handed, Cleave

Previous Versions

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10/21/2020 1:54:47 PM
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Item Tags: Damage Combat

Ashlynd

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