Wondrous Item, common
These bright silvered-iron restraints are commonly used by city guards to help in the detaining of magically talented individuals.
Whilst these manacles are worn, the wearer can’t cast any magical spells, effects or activate magic items.
Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with Thieves Tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 Hit Points.
Comments