Wondrous Item, uncommon
As an action, an infiltrator can throw this bomb up to 60 feet away. Each creature within a 10-foot-sphere must make a DC 14 Dexterity saving throw.
On a failed save, the target takes 1d4+4 fire damage and must make a DC 14 Wisdom saving throw or become frightened, running aimlessly, and take 1d4 ongoing fire damage until save ends. The save is repeated at the end of the targets turn.
Trap Version: one action to arm and place the trap.
Creatures must make a DC 14 Perception check in order to see the trap.
The target, when it enters the space of this trap, must make a DC 14 Dexterity save or trigger the trap.
Notes: Frightened, Damage, Control, Utility, Combat, Consumable, Subclass Feature
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