As a bonus action, an infiltrator can throw this bomb up to 60 feet away and has a 20-foot-sphere of effect.
The bomb creates a cloud of opaque smoke that creates a heavily obscured area that lasts for 2 rounds. The cloud blocks line of sight and creatures within are blinded while in the smoke cloud. A moderate wind (at least 10 miles per hour) disperses the smoke in 1 round while a strong wind (20 or more miles per hour) disperses it instantly.
Trap Version: one action to arm and place the trap.
Creatures must roll a DC 14 Perception check in order to see the trap.
The target, when it enters the space of this trap, must make a DC 14 Dexterity save or trigger the trap.
Notes: Control, Combat, Consumable, Subclass Feature
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