Wondrous Item, uncommon

As an action, an infiltrator can throw this bomb up to 60 feet away. Each creature within a 10-foot-sphere must make a DC 14 Dexterity saving throw.

On a failed save, the target takes 2d6+4 piercing damage. Half damage on a succesful save.

Trap Version: one action to arm and place the trap.

Must roll a DC 14 Perception check in order to see the trap.

The target, when it enters the space of this trap, must make a DC 14 Dexterity save or trigger the trap.

This bomb can be poisoned as if it were a weapon.

 

Notes: Damage, Combat, Consumable, Subclass Feature

Item Tags: Damage Combat Consumable Subclass Feature

ElleWingo

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