Design work on the AK-47 began in 1945. It was presented for official military trials the following year, and in 1948 the fixed-stock version was introduced into active service with selected units of the Soviet Army. An early development of the design was the AKS (Skladnoy, or 'folding'), which was equipped with an underfolding metal shoulder stock. In early 1949, the AK was officially accepted by the Soviet Armed Forces and used by the majority of the member states of the Warsaw Pact.
Even after more than seven decades, the model and its variants remain the most popular and widely used rifles in the world because of: their reliability under harsh conditions, low production cost compared to contemporary Western weapons, availability in virtually every geographic region, and ease of use. The AK has been manufactured in many countries and has seen service with armed forces as well as irregular forces and insurgencies worldwide. The model was the basis for developing many other types of individual, crew-served and specialised firearms. As of 2004, "[o]f the estimated 500 million firearms worldwide, approximately 100 million belong to the Kalashnikov family, three-quarters of which are "AK-47s".
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: player who has had the weapon for 2 or more levels, and requires 7 or more individual encounters to be attuned. Can be modified by a gunsmith or a level 11 Operator. Attunement is optional, grants a +3 to accuracy, and makes reloading a bonus action, Range, Two-Handed, Ammunition (Firearms), Burst Fire, Reload, Slow
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Posted Feb 14, 2023Awesome