Wondrous Item, rare (requires attunement)

This small warhorn is a gift from one of Asmodeus underling. It resembles young kudu horn, about 15 inches long and 2 inches width. One can use it as a warhorn to draw sound from it but it also harbour some hellish effects inside. 

– Looking at the horn You wonder, where the other one may be waiting? After all, they usually come in pairs, don’t they? – 

Every 24 hour, counted from dusk to dusk, wielder of Anthracite Kudu Horn may use it choosing one of three possible effects, presented below. After choosing an effect roll d20. If Your rolled 6 or lower the opposite effect occurs.

Being item of a hellish origin magical effects of Anthracite Kudu Horn do not manifest in any positive form to one being aligned with gods that may be considered good in any way. For such characters using Anthracite Kudu Horn as a magical item, opposite effect always occurs. The effect is chosen at random.

Three possible effects of Anthracite Kudu Horn are:

Gust from below: strong wind originating in Ninth Hell blows through horn. Creatures in 30ft cone from wielder must make DC 14 STR saving throw or be pushed back 15ft. Opposite effect: despite wielder will winds of Hell appears behind him, unless he passes DC 18 STR saving throw he is pulled 15ft towards the creatures he was trying to push back.

Curses: hundreds of tormented souls scream from the horn drawing attention to the wielder. Every creature in 30ft cone from owner must make DC 14 WIS saving throw. If they fail they have advantage on attacking wielder, and disadvantage on attacking any other creatures, considered an ally of wielder, affected creatures are more likely to target wielder with their next attack if such is possible. Opposite effect: sounds of bloody victory coming from Horn empower creatures opposing wielder in the targeted area. For next two rounds they have disadvantage on attacking wielder, treating him as a sidekick or bard and advantage on attacking any other creatures that may be considered as wielders allies. Both positive and opposite effect lasts two rounds.

Upstream: wielder aims with winds blowing from the Horn to the ground catapulting him up in the air. Choose a point up to 40ft from your starting location, you can land safely in chosen place if You were able to see it from a place You used Horn. Opposite effect: Highly pressured hellish air forms a thick protective layer around You. Divide the distance chosen by 10ft. You are pinned down for number of rounds equal to division result, rounded up. While in this state you can’t attack, move, switch held items etc. or make any other actions. Attacking creature’s rolls with disadvantage as thou you are fully covered. Your AC raises by 2.

Notes: Utility

Previous Versions

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11/18/2020 1:57:59 PM
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Item Tags: Utility

Eikiczi

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