A revolver that takes normal firearm ammunition, but has an unusually thick, rectangular barrel. With metallic-parts of silver, and a curved handle of ivory, this pistol looks almost gaudy in its brilliance, yet feels natural in one's hand. It goes with its sister-pistol, Templum, and when both are used, it deals an additional +5 radiant damage.
Brilliance- This weapon deals +3 radiant damage upon every attack that hits.
+3- You have a +3 bonus to attack and damage rolls made with this magic weapon.
Piercing- When you hit a target, roll an additional d20. If you roll a 10 or higher, the bullet goes through one enemy behind it, dealing damage to them as well. For every enemy pierced, the DC for this check goes up by 5.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Radiant, Damage: Radiant, Bonus: Magic, character of good alignment who is also proficient with firearms, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/15/2018 7:38:01 PM
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510
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19
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1.1
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Coming Soon
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9/16/2022 11:26:07 AM
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94
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1
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1.0
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Coming Soon
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