An arcane shotgun with a neon blue glow coming out of the barrel and a ornate wooden handel when used a stiff gust of air comes out of the barrel dealing 2d8 Force Damage and knocking the target 10 ft away on failed strength saving throw of 16
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage, Range, Two-Handed, Ammunition (Firearms), Reload, Push
Comments