The head of this heavy spear is laced with metal hooks and spikes. You gain a +1 bonus to damage rolls with this weapon. When you hit a creature with an attack made with this weapon, you can use a bonus action to force that creature to make a DC 12 Strength saving throw or be knocked prone.
This weapon has Armour Penetration, when you make an attack against a creature that is wearing armour or has natural armour, you treat the armour value as 1 lower for the purposes of the attack, to a minimum value of 10+Dex.
You can use an action to give this weapon the Reach and Two-Handed properties for 1 minute. You can use this feature once per short rest.
Awakened
When a character awakens Battery, apply the following changes to the item's traits:
- Increase the bonus to damage rolls to a +2.
- Increase the trip DC to 15.
- Increase Armour Penetration to 2.
- This weapon's Versatile damage value becomes 1d10.
- Whenever you strike a creature with a critical hit using Battery, the target's Armour Class value is reduced by 1 until it is repaired. If the target has natural armour, their Armour Class value recovers by 1 every 1d3 days.
Exalted
When a character exalts Battery, apply the following changes to the item's traits:
- Increase the bonus to damage rolls to a +3.
- Increase Armour Penetration to 3 and the minimum armour value becomes 9+Dex.
- This weapon's Versatile damage value becomes 1d12.
- Armour reduction from a critical hit increases to 2.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Piercing, Weapon Property: Reach, Weapon Property: Two-Handed, As per the rules for Vestiges of Divergence in Matthew Mercer's Tal'Dorei Campaign Setting, when and how a Vestige will advance in power is up to the discretion of the DM. Often these moments will come in times of crisis or desperation, or personal distress. Or perhaps it will occur as the character develops personally, or completes an accomplishment of some kind. As the man himself says, "Allow the organic narrative moments you feel may exemplify such an advancement to occur, and tailor your triggering moment accordingly" (TCS 111), Damage, Combat, Thrown, Versatile, Sap
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Posted Apr 3, 2022Previous Versions
1.1: 1) Adjust modifiers to item.
1.2: 1) Item description edit. 2) Remove bonus to attack rolls. 3) Attempting to knock an opponent prone on hit now costs a bonus action. 4) Formatting of Dormant State rules. 5) Exalted State rule changes: Trip DC no longer increases to 18; minimum armour value of Armour Penetration changes to 9+DEX; remove changes to natural armour recovery.