Ceremonial armor wielded by the Ainosuke Orcs. This armor, with its fearsome mask and brutal appearance, was both a means of protection and a symbol of fear. Kazan further improved this armor upon taking his Master's place, allowing its wearer to tap into the rage of Orcish legend.
This heavy plate grants the wearer full immunity against fire damage but at the cost of gaining vulnerability to cold.
Blood Fury. Every time the wearer inflicts slashing damage on a creature, roll 1d10 and gain that many blood points. When you have 20 blood points, you may expend them to spend the next eighteen seconds in blood fury. At this time, you have +1 to all attack and damage rolls. All blood points dissipate after one minute.
Mindless Wrath. The wrath of legendary orc berserkers burns in your mind. If you begin your turn with no more than half of your maximum hit points, you must succeed a DC 18 Wisdom save, or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn.
If you are under an effect that prevents you from concentrating (like the barbarian’s Rage feature), you automatically fail this saving throw.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Str. 15 Required, Stealth Disadvantage
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