Aqua, basic rune of water. Takes shaped rune slot (right or left hand) equipping item means attunement. If any abilities granted by a rune require a saving throw, the DC is calculated by 8 + prof bonus + Int, Wis, or Cha bonus (whichever is highest) Unattuning to a rune requires a long rest and destroys the rune, you can also choose to replace a new rune you have obtained with one already attuned, destroying the previous rune. This rune grants the following benefits to its attuned user:
Douse. You know the Shape Water cantrip. You can cast Create/Destroy Water a number of times equal to your proficiency bonus, recharging on a short rest.
Spout. You may add 1d6 bludgeoning damage to a damage roll you make (no action required). You may do this a number of times equal to your proficiency bonus, recharging on a long rest.
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