You can use 3 charges to paint an area (no more than 10 feet squared) with a soft blue-white light. Objects and creatures that come into contact with this area cannot move whichever part is in contact with the glowing surface. The light lasts for 1d4-1 rounds. If it lasts for 0 rounds, it lasts until the afflicted creature's turn.
You can use 1 charge to block the effects of any weather-related effect on yourself.
Alternatively, you can use an additional 2 charges to grant any passive effects on this armor to others and boost their AC by one, while you lose those effects.
You have a +1bonus to AC while wearing this armor.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Notes: Bonus: Armor Class, Windrunner, Combat, Warding
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