well wielding this sword you can cast sheild with one charge and stoneskin with 3 and you have advantage on all saves and checks to avoid being grappled restrained knocked prone or moved against their will the sword has 20 charges and regains 1d20 charges daily at dawn
summon the archers
as a action with this sword you can summon 1d6+your charisma mod spectral archers these use the archer stat blocks but have immunity to non magic damage and have the insubtable trait this costs 5 charges
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Advantage: Saving Throws, Advantage: Ability Checks, requires attunement by a leader of soldeirs or a land holder , Summoning, Buff, Combat, Warding, Heavy, Two-Handed, Graze
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