Forged from deep red iron, this massive hammer houses an ever-burning gemstone of orange flame.
The wielder has a +2 bonus to attack rolls made with this weapon.
When the wielder hits with an attack with this weapon, the target takes an additional 2d6 fire damage.
As an action, the wielder can slam the Pyremaul into the ground to cast Burning Hands at 2nd-level (spell save DC 15). They cannot use this ability again until they finish a short or long rest.
When the wielder scores a critical hit with this weapon, the target must succeed on a DC 15
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage: Fire, Heavy, Two-Handed, Topple
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
11/24/2020 10:34:47 PM
|
3
|
0
|
--
|
Coming Soon
|
Comments