"Why do you have that?"
The Annihilator is a stick that has an imortal badger tied to it. If the badger is ever untied from the stick it vanishes to the plane of Badgers. The badger does not need to be fed. The Annihilator deals 1D4+1 if the attack is successful. And gives advantage with intimidation rolls. The Badger can be knock unconscious if it takes 10 points of damage and does not need to make death saves.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Advantage: Intimidation, Damage: Slashing, Light, Slow
Comments